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Sonic Design - Project 2

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3 Oct 2022 - 1 Nov 2022 (Week 6 - Week 10) Zetie Binti Bahaman / 0351297 / BDCM Sonic Design Project 2: Audio Storytelling LECTURES All lectures are compiled here. INSTRUCTIONS PROJECT 2 In this project, we are to pick a fairytale/folktale story of our choice and create an audiobook. Not only  we have to create the soundscape but also the overall voice acting, SFX and visuals to enhance the storytelling experience. Story Selection Initially, I wanted to do Malay folklore (Puteri Gunung Ledang/Mahsuri) but there were all stories/legends that didn't have a clear storyline or at least the ones I found online. Until, I stumbled on an eBook version of 'Si Tanggang - The Ungrateful Boy'. Leaning towards this, I still came up with backup ideas of Hercules and Peterpan. After consulting with Mr Razif about my ideas and direction, he suggested going for it and I could use the visuals from the author (with credit). I also had to change my script from Malay to English. Revised Script ...

Advanced Animation - Project 2

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14 Oct 2022 - 3 Nov 2022 (Week 7 - Week 10) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Project 2: Action Animation LECTURES Week 7 - Lecture 7 Week 8 No lectures due to Independent Learning Week. Week 9 - Lecture 9 Animation Workflow Select all keyframes Interpolation Constant (Staircase Icon) Adjust timing accordingly, don't copy exactly. It's up to us as animator to determine the timing and spacing. Whenever we change direction, it's another extreme. Get the hips right -  the legs will follow Blocking - Key the poses first Polishing - Simplify and refine the poses INSTRUCTIONS PROJECT 2 In this project, we are to produce a 3D action animation through blocking and polishing. Week 8 Progression I searched up reference videos on Youtube and came across this channel that features motion actors. Fig 1.0 Source for Video Reference  This is the video that I will use as a reference for my rigging. Fig 1.1 Video Reference Here's a slo-mo of the action that I am re...

Advanced Animation - Project 1

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7 Oct 2022 - 20 Oct 2022 (Week 6 - Week 8) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Project 1: Walk Cycle Animation LECTURES Week 6 - Lecture 6 Steps to Keyframe in Blender Steps: Frame 1 - Initial Pose Move the feet, arms, shoulders, waist Set Keyframe - Whole Character *Note: Check FK/IK if unable to move the controllers. Frame 2 - Move the slider to Frame 2 Select all the necessary controllers>Pose>Copy Pose>Pose>Paste Pose Flipped Frame 3 Select everything Press G and drag keyframe from Frame 2 to 3. New movement in Frame 2 Drag left leg up Set Keyframe - Whole Character Frames 6 - 8 Copy pose flipped Frame 9 Copy pose flipped Frame 1  Week 7 - Lecture 7 Graph Editor Adjust the value : Set the highest - press G to move up/down Hold down Shift to lock to vertical movement To make infinite loop of the specific animation: Graph Editor>Side Bar>Modifier>Cycles Ensure that the up/down/passing/contact position is of same value (Y) If not: Go to F C...