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Showing posts with the label Advanced Animation

Advanced Animation - Final Project

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10 Nov 2022 - 02 Dec 2022 (Week 11 - Week 14) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Final Project: Emotion Change Animation LECTURES All lectures have been completed.  INSTRUCTIONS FINAL PROJECT Using the same rig by Blender Studio, we are to produce an emotion change animation through blocking and polishing. Week 11-12 Self Recording of Acting Reference We are to start recording ourselves as a reference in the project. Mr Kamal says it is normal for people to think of us as crazy as an animator. I'm a very shy and introverted person, so the first step of this project took me forever to act out. Fig 1.0 Video Acting Reference My story idea for the emotion change, the flow is from neutral to happy>shocked>sad>angry>scared. As seen in the video, the character is standing waiting for someone and sees them (happy) but realizes its the wrong person (shocked and scared)>goes back to waiting (sad)>realizes that she maybe? got stood up (angry) Weeks...

Advanced Animation - Project 2

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14 Oct 2022 - 3 Nov 2022 (Week 7 - Week 10) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Project 2: Action Animation LECTURES Week 7 - Lecture 7 Week 8 No lectures due to Independent Learning Week. Week 9 - Lecture 9 Animation Workflow Select all keyframes Interpolation Constant (Staircase Icon) Adjust timing accordingly, don't copy exactly. It's up to us as animator to determine the timing and spacing. Whenever we change direction, it's another extreme. Get the hips right -  the legs will follow Blocking - Key the poses first Polishing - Simplify and refine the poses INSTRUCTIONS PROJECT 2 In this project, we are to produce a 3D action animation through blocking and polishing. Week 8 Progression I searched up reference videos on Youtube and came across this channel that features motion actors. Fig 1.0 Source for Video Reference  This is the video that I will use as a reference for my rigging. Fig 1.1 Video Reference Here's a slo-mo of the action that I am re...

Advanced Animation - Project 1

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7 Oct 2022 - 20 Oct 2022 (Week 6 - Week 8) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Project 1: Walk Cycle Animation LECTURES Week 6 - Lecture 6 Steps to Keyframe in Blender Steps: Frame 1 - Initial Pose Move the feet, arms, shoulders, waist Set Keyframe - Whole Character *Note: Check FK/IK if unable to move the controllers. Frame 2 - Move the slider to Frame 2 Select all the necessary controllers>Pose>Copy Pose>Pose>Paste Pose Flipped Frame 3 Select everything Press G and drag keyframe from Frame 2 to 3. New movement in Frame 2 Drag left leg up Set Keyframe - Whole Character Frames 6 - 8 Copy pose flipped Frame 9 Copy pose flipped Frame 1  Week 7 - Lecture 7 Graph Editor Adjust the value : Set the highest - press G to move up/down Hold down Shift to lock to vertical movement To make infinite loop of the specific animation: Graph Editor>Side Bar>Modifier>Cycles Ensure that the up/down/passing/contact position is of same value (Y) If not: Go to F C...

Advanced Animation - Exercises

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2 Sept 2022 - 30 Sept 2022 (Week 1 - Week 5) Zetie Binti Bahaman / 0351297 / BDCM Advanced Animation Exercises LECTURES Week 1 - Lecture 1 There were no lectures but a brief course introduction that included an overall view of the module. 3D Software Advanced Animation -Modeling -Texture & Material (Shader) -Rigging -Animation -Rendering>Render Engine>Maya Software A good animator: -Fluidity>Timing/Spacing (Slow In and Slow Out)/Arcs -Flexibility>Drag>Follow Through & Overlapping -Clarity: in terms of ideas >Secondary Action in terms of emotion >Exaggeration in terms of visual >Staging/Timing Week 2 - Lecture 2 Fluidity in Animation Animation Quality 1.Fluidity: -Timing & Spacing -Slow In, Slow Out -Arcs Apply Methods -Pose to Pose 2.Flexibility 3.Clarity Size Resolution High Definition (HD)  -720p > (1280x720) -1080p (Full HD) > (1920x1080) Height -- Camera Staging Framerate -Video>TV>25 fps -Film>24 fps The more frames you have, ...