Advanced Animation - Project 1
7 Oct 2022 - 20 Oct 2022 (Week 6 - Week 8)
Zetie Binti Bahaman / 0351297 / BDCM
Advanced Animation
Project 1: Walk Cycle Animation
Steps to Keyframe in Blender
Week 7 - Lecture 7
Graph Editor
Adjust the value :
Set the highest - press G to move up/down
Hold down Shift to lock to vertical movement
To make infinite loop of the specific animation:
LECTURES
Week 6 - Lecture 6Steps to Keyframe in Blender
Steps:
Frame 1 -
Initial Pose
Move the feet, arms, shoulders, waist
Set Keyframe - Whole Character
*Note: Check FK/IK if unable to move the controllers.
Frame 2 -
Move the slider to Frame 2
Select all the necessary controllers>Pose>Copy Pose>Pose>Paste Pose Flipped
Frame 3
Select everything
Press G and drag keyframe from Frame 2 to 3.
New movement in Frame 2
Drag left leg up
Set Keyframe - Whole Character
Frames 6 - 8
Copy pose flipped
Frame 9
Copy pose flipped Frame 1 Week 7 - Lecture 7
Graph Editor
Adjust the value :
Set the highest - press G to move up/down
Hold down Shift to lock to vertical movement
To make infinite loop of the specific animation:
Graph Editor>Side Bar>Modifier>Cycles
Ensure that the up/down/passing/contact position is of same value (Y)
Ensure that the up/down/passing/contact position is of same value (Y)
If not:
Go to F Curve>Under Interpolation, Value> Copy>Paste to next same position key's value
Week 8
No lectures due to Independent Learning Week
Week 8
No lectures due to Independent Learning Week
INSTRUCTIONS
PROJECT 1
In this project, we are to animate a vanilla and attitude walk cycle. A basic walk cycle has four main poses; contact, down, passing, and up.

Fig 1.0 Basic Walk Cycle
Week 6
Progression
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Fig 1.0 Basic Walk Cycle |
Vanilla Walk
Week 7
Attitude Walk
For the attitude walk, I wanted to animate a cool and confident walk cycle. We are to find reference photos/videos to study and use as our guide.
Reference Pose
It was kinda hard to find exactly what I was looking for. The best I found was the superman walk and I incorporated the arm movements into my animation.
I also used this as a guide to see how the character should look like at each point.
Blender Works In Progress
The tricky part is to get the details animated on top of the walk. For example, the exaggerated shoulders since I am attempting a confident attitude.
Attempt 1
My first attempt was very janky in the arms and had crazy eye movements.
Attempt 2
Improved Arm Swing
I referred to the Superman Walk and adjusted the arm swings in each movement. Once I was satisfied with the keyframes, I used the graph editor to make my animation smoother.
The final steps included lighting and camera angles. The vanilla walk, just like the name has simple lighting with one camera.
I was more experimental in the attitude walk adding more than 1 colour for the light. I also added another camera for the side view.
Final Project 1
Vanilla and Attitude Walk Cycle
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Fig 1.1 Graph Editor |
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Fig 1.2 Camera Angle Setup |
Week 7
Progression
Attitude WalkFor the attitude walk, I wanted to animate a cool and confident walk cycle. We are to find reference photos/videos to study and use as our guide.
Reference Pose
Fig 1.3 Walk cycle from Matthew Roe on Vimeo.
![]() |
Fig 1.4 Reference Walk |
It was kinda hard to find exactly what I was looking for. The best I found was the superman walk and I incorporated the arm movements into my animation.
![]() |
Fig 1.5 Reference 'Strut' Walk |
I also used this as a guide to see how the character should look like at each point.
Blender Works In Progress
![]() |
Fig 1.6, 1.7 Initial Pose Process |
The tricky part is to get the details animated on top of the walk. For example, the exaggerated shoulders since I am attempting a confident attitude.
Attempt 1
![]() |
Fig 1.8 Attitude Walk Attempt |
My first attempt was very janky in the arms and had crazy eye movements.
Attempt 2
Improved Arm Swing
![]() |
Fig 1.9 Attitude Walk Revised |
I referred to the Superman Walk and adjusted the arm swings in each movement. Once I was satisfied with the keyframes, I used the graph editor to make my animation smoother.
The final steps included lighting and camera angles. The vanilla walk, just like the name has simple lighting with one camera.
![]() |
Fig 2.2 Lighting & Camera Setup for Vanilla Walk |
I was more experimental in the attitude walk adding more than 1 colour for the light. I also added another camera for the side view.
![]() |
Fig 2.3,2.4 Lighting & Camera Setup for Attitude Walk |
Final Project 1
Vanilla and Attitude Walk Cycle
Fig 2.5 Compilation - Final Project 1
Have to observe each keyframe to ensure a smooth walk cycle
Week 7
No feedback as I was absent
Week 8
No feedback due to Independent Learning Week
Week 7
No feedback as I was absent
Week 8
No feedback due to Independent Learning Week
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