Advanced Animation - Project 2
Zetie Binti Bahaman / 0351297 / BDCM
Advanced Animation
Project 2: Action Animation
Week 8
No lectures due to Independent Learning Week.
Week 9 - Lecture 9
Animation Workflow
Select all keyframes
Interpolation
Constant (Staircase Icon)
LECTURES
Week 7 - Lecture 7Week 8
No lectures due to Independent Learning Week.
Week 9 - Lecture 9
Animation Workflow
Select all keyframes
Interpolation
Constant (Staircase Icon)
Adjust timing accordingly, don't copy exactly. It's up to us as animator to determine the timing and spacing.
Whenever we change direction, it's another extreme.
Get the hips right - the legs will follow
Blocking - Key the poses first
Polishing - Simplify and refine the poses
Week 8
Progression
I searched up reference videos on Youtube and came across this channel that features motion actors.
This is the video that I will use as a reference for my rigging.
Here's a slo-mo of the action that I am referencing to in gif version
Week 9
Progression
Since I converted the video into gif, I opened it up into Photoshop to arrange them into an image sequence. All I have to do now is identify the key extreme and breakdown poses.
I traced the key poses in Photoshop and arranged them into a gif.
This helps me to see if the poses I chose will show the same action as the video reference.
Week 10
Progression
This week, I attempted to do the key poses for Blocking, which is the first part of the assignment. This will also play a role in the polishing stage.
There are a lot of poses involved in my action and each pose was a struggle for me to get all the limbs right. The video reference isn't entirely clear as well so for some poses, I had to adjust it according to my own imagination.
We are also to select all the keyframes and change the interpolation mode.
Week 11
Progression
This is my attempt at blocking but I had the issue of the rig being twisted. (Solution: Change to Constant - Interpolation Mode)
Not only that, Mr Kamal advised me to adjust my poses and check whether they truly match the reference. Some of my poses looked awkward and not seamless.
Once I had my blocking done, I worked on the polishing stage. I added the in-between poses and adjusted the graph editor (Interpolation Mode>Bezier).
The final stage includes lighting and I modelled two planes for the floor and background.
Final Project 2
Action Animation - Blocking & Polishing
Links
General Feedback:
Actions that involve kicking, flying, jumps - focus on the hip keyframes
Week 11
General Feedback:
Focus on hips>spine>arms when keyframing the poses.
Specific Feedback:
Try to be more detailed in following the reference pose. Ensure that I changed the interpolation mode so there is no weird twisting of the body.
Blocking - Key the poses first
Polishing - Simplify and refine the poses
INSTRUCTIONS
PROJECT 2
In this project, we are to produce a 3D action animation through blocking and polishing.Week 8
Progression
I searched up reference videos on Youtube and came across this channel that features motion actors.
![]() |
Fig 1.0 Source for Video Reference |
This is the video that I will use as a reference for my rigging.
Fig 1.1 Video Reference
Here's a slo-mo of the action that I am referencing to in gif version
![]() |
Fig 1.2 Selected Motion |
Week 9
Progression
Since I converted the video into gif, I opened it up into Photoshop to arrange them into an image sequence. All I have to do now is identify the key extreme and breakdown poses.
![]() |
Fig 1.3 Tracing in Photoshop |
![]() |
Fig 1.4 Identified Poses |
I traced the key poses in Photoshop and arranged them into a gif.
![]() |
Fig 1.5 GIF Test |
This helps me to see if the poses I chose will show the same action as the video reference.
Week 10
Progression
This week, I attempted to do the key poses for Blocking, which is the first part of the assignment. This will also play a role in the polishing stage.
![]() |
Fig 1.6, 1.7 Key Poses in Progress |
There are a lot of poses involved in my action and each pose was a struggle for me to get all the limbs right. The video reference isn't entirely clear as well so for some poses, I had to adjust it according to my own imagination.
![]() |
Fig 1.8 Graph Editor |
We are also to select all the keyframes and change the interpolation mode.
Week 11
Progression
This is my attempt at blocking but I had the issue of the rig being twisted. (Solution: Change to Constant - Interpolation Mode)
![]() |
Fig 1.9 Blocking - Attempt 01 |
Not only that, Mr Kamal advised me to adjust my poses and check whether they truly match the reference. Some of my poses looked awkward and not seamless.
![]() |
Fig 2.0 Adjustments to Poses |
Once I had my blocking done, I worked on the polishing stage. I added the in-between poses and adjusted the graph editor (Interpolation Mode>Bezier).
![]() |
Fig 2.1 Polishing Stage |
The final stage includes lighting and I modelled two planes for the floor and background.
![]() |
Fig 2.2 Lighting & Camera Stage |
Final Project 2
Action Animation - Blocking & Polishing
Fig 2.3 Compilation - Final Project 2
Links
FEEDBACK
Week 10General Feedback:
Actions that involve kicking, flying, jumps - focus on the hip keyframes
Week 11
General Feedback:
Focus on hips>spine>arms when keyframing the poses.
Specific Feedback:
Try to be more detailed in following the reference pose. Ensure that I changed the interpolation mode so there is no weird twisting of the body.
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