Sonic Design - Lectures & Exercises

30 Aug 2022 - 20 Sept 2022 (Week 1 - Week 4)
Zetie Binti Bahaman / 0351297 / BDCM
Sonic Design
Exercises
LECTURES
Week 1 - Lecture 1
Our instructor, Mr Razif, gave us a briefing on the module overview, which included the expected outcomes for each of the projects and sample students' work from previous semesters. He also gave us some recommendations of headphones to buy in order to ease our audio editing process. We were also given a 'tour' of the recording studio, and a quick run-through of how the equipment functions. For example, the condenser mic and pop filter.
Week 2 - Lecture 2: Sound Fundamentals
Notes:
Nature of Sound
Week 2 - Lecture 2: Sound Fundamentals
Notes:Nature of Sound
- A vibration of air molecules that stimulates our eardrums.
Properties of Sound
- Pitch
- Loudness
Bit depth
- Timbre
Timbre = Quality of Sound
For example, 2 different guitars with the same type of strings will produce different sounds due to the properties of the guitar, which play a role. - Perceived Duration
Perception = when we receive the sound to our ears.
It's all about speed, whether it's fast paced or lower paced. The reason behind us signifying something as fast/slow depends on our biological metronome. Hence, we feel like heavy metal may be found fast paced because it is not syncing with our heartbeat. - Envelope
-Determines the shape/makeup of the sound
For example, as Person A speaks, a bullet comes out and that bullet represents a shape. - Spatialization
-Where the sound is coming from
-Sense of location, distance, left or right of a microphone
For example, the louder the sound = the closer the source is to us
Week 3 - Lecture 3
No lectures this week as we continue to work on the equaliser to shape sounds.
No lectures this week as we continue to work on the equaliser to shape sounds.
Notes:
Week 4 - Lecture 4: Automation
To edit the waveform:
- Switch between waveform and multitrack view.
To automate the volume of an audio track:
I can adjust by clicking the lines to add a keyframe. *Note: The keyframes position will stay in place and can't be moved together with the track.
In audio editing, spikes in the waveform = bad. The waves need to be consistent.
To create distortion (Sound 'pecah') - E.g. Walkie Talkie
->Boost the audio level (gain on lhs) - make it louder than it should.
->Boost the audio level (gain on lhs) - make it louder than it should.
In the levels panel, observe the audio levels and avoid getting red. If it does, can try:-
Effects Rack>Amplitude and Compression - Hard Limiter (Ceiling)
Muffled Sounds Characteristics
-> Not clear/crisp, Less treble, More bass
Reverb
-> create an environment of the sound.
-> create an environment of the sound.
Week 4 - Lecture 4: Automation
Automation
-Automate the direction of the sounds and audio manipulation.
- Maximum loudness a digital audio (db/dbfs) can have. Click and drag to adjust volume track.
Stereo Balance or 'Panning' (right icon)
M - Mute
S - Solo the track so that all the other tracks muted
S - Solo the track so that all the other tracks muted
R - Arming the track for recording but must click the record button (red dot) to start recording
I - To hear yourself while recording
I - To hear yourself while recording
-> Default Stereo Input = Input Source E.g. Mic
To edit the waveform:
- Switch between waveform and multitrack view.
To automate the volume of an audio track:
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| Fig 3 Automation Tool |
>Read
>Show Envelopes>Volume + Pan>I can adjust by clicking the lines to add a keyframe. *Note: The keyframes position will stay in place and can't be moved together with the track.
To create fade in/fade out in a track:
- Pull out grey box
Following up the previous lectures, we have learned more tools to help us in our ongoing/upcoming projects.
1. Parametric Equaliser
2. Pitch Shifting
Following up the previous lectures, we have learned more tools to help us in our ongoing/upcoming projects.
1. Parametric Equaliser
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| Fig 4 Parametric Equaliser in Multitrack |
2. Pitch Shifting
- Can create sound variations (e.g. gaming)
-Select the section of audio to edit
-Select the section of audio to edit
-Time & Pitch > Pitch Shifting
3. Reverse
- Reverse the original audio track.
3. Reverse
- Reverse the original audio track.
4. Layering
- Stacking the tracks and creating an audio mix.
- Stacking the tracks and creating an audio mix.
5. Working with Effects:
- Time & Pitch
>Stretch & Pitch
>Pitch Bender (Time stretch/Create curvy type of sounds.)
-Modulation
>Flanger/Phaser
Week 5
No class this week as the lecturer is on medical leave.
Week 6 - Lecture 6: Noise Compression/Reduction
2. Eliminate the spikes.
Activity 2 (Using ANR)
The settings in Dynamics also function the same way here.
Parametric EQ:
*Extra Notes:*
-Modulation
>Flanger/Phaser
Week 5
No class this week as the lecturer is on medical leave.
Week 6 - Lecture 6: Noise Compression/Reduction
This week we learned new tricks to help us for Project 2: Audio Storytelling, which involves voice acting + narration.
*Extra tips:
- Use your own device to record.
- Use your own device to record.
- Always take a few seconds before recording.
Noise Compression/Reduction
Noise Compression/Reduction
- compress/reduce as much as possible without changing too much of the audio quality
Steps:
1. Look at the waveform.
The waveform spikes are inconsistent with highs and lows.
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| Fig 5 Waveform spikes |
The waveform spikes are inconsistent with highs and lows.
2. Eliminate the spikes.
- If there are serious spikes, dial it down manually.
3. Noise Reduction: (Noise Print vs Adaptive Noise Reduction)
Activity 1 (Using Noise Print)
- Select the section of the audio
- Effects>Noise Reduction>Capture Noise Print
- Select the whole audio
- Effects>Noise Reduction>Noise Reduction (Process)
*Extra Steps:
-Play around with the frequency
-Do partial editing
*Notes:
Sometimes even if it's in the same room, different quality of noise gives out different sounds. If different, break it apart. We can't keep using the same audio.
Activity 2 (Using ANR)
- Using the original sample voice
- Effects>Noise Reduction>Adaptive Noise Reduction
- First few secs - noise and then effect takes place. The parameter shows how much I want to reduce.
- Effects Rack>AQ>Dynamics
Threshold - Limit
Attack - how fast (turn quickly/slowly)
Ratio - the amount of turns
Release - how long does it take after turning it down to turn it back up again
5. Normalisation
The settings in Dynamics also function the same way here.
Parametric EQ:
- Shape and control the sounds
- Move up and down (treble + bass) to adjust
- Move up and down (treble + bass) to adjust
the frequency
Multiband Compressor (suggested for voice):
- Compress the high/lows to a certain limit
- To ensure sound quality is consistent
Autogate
- Allows audio to come in.
- Allows audio to come in.
- E.g. At a certain loudness, we want to hear something
(Don't apply in the project, for knowledge only)
*Extra Notes:*
-Always go back to listen to the audio, whether in between words or syllables,
-Noise is part of the recorded voice.
-Avoid a robotic (when removed totally) audio output.
Week 7 - Lecture 7: Using Audio Pro Tools
This week, we were hands-on in the process to record voice actors using the software Audio Pro Tools. We are to apply this in our Voice Recording exercise, as well as, Project 2.
Here are snippets of the step-by-step process:
Link to Google Drive
Week 8
No lectures during Independent Learning Week
Week 9 - Lecture 9: Microphones, Basic Sound Design and Editing Tools
Week 7 - Lecture 7: Using Audio Pro Tools
This week, we were hands-on in the process to record voice actors using the software Audio Pro Tools. We are to apply this in our Voice Recording exercise, as well as, Project 2.
| Fig 12 Voice Recording Exercise in class |
Here are snippets of the step-by-step process:
Link to Google Drive
Week 8
No lectures during Independent Learning Week
Week 9 - Lecture 9: Microphones, Basic Sound Design and Editing Tools
INSTRUCTIONS
EXERCISES
Week 2: Audio EqualizationEqualization is all about audio correction, making sound nicer, as well as, matching an audio to the original. In this exercise, we are to match several audio clips to the original audio using Adobe Audition. This is my first time using this software but thankfully, the steps to do this exercise are not too complex.
Steps: Import Audio>Track Effects>Filter and EQ>Parametric Equalizer
EQ 1
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| Fig 13 |
Fig 14
EQ 2
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| Fig 15 |
Fig 16
EQ 3
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| Fig 17 |
Fig 18
EQ 4
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| Fig 19 |
Fig 20
Based on this exercise, audio editing is super hard!! But I suppose this means my headphones are working as I am able to detect the sound difference of each file.
Week 3: Equaliser as Sound Shaping Tool
This week we learned to edit audio to match a certain environment.
Original Audio:
Fig 21
Activity 1 - Using Parametric Equalisation
Telephone Call
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| Fig 22 |
Fig 23
Muffled
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| Fig 24 |
Fig 25
Activity 2 - Using Parametric Equalisation and Reverb
Stadium
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| Fig 26 |
Fig 27
Bathroom
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| Fig 28 |
Fig 29
Steps: Effects Rack>Reverb>Reverb
Week 4: Audio Automation/Panning
1. Jetplane
We are to manipulate the jetplane audio as it travels from left to right of our headphones.
Original Jetplane
Fig 30
Jetplane Panning
Fig 31
Steps:
Pan Envelope Tools (Multitrack View)
>Read>Show Envelopes>Volume + Pan
2. Explosion
The original audio explosion is flat so we are to create an explosion effect with a bigger impact. We learned to apply more tools/effects at this point.
Fig 32
The explosion I wanted to visualize is as if I'm hearing it from far away so I tried to produce a ringing effect of the boom sound.
3. Punch
We are to create a build-up of three punches in audio, applying the tools that we have learned in the previous exercises.
Original Punch
Fig 33
For this audio, I manipulated and produced three different sounds based on the original punch audio.
Punch 1 - Pitch shifting of the original punch
I forgot to take screenshots of the settings but I wanted it to sound not as flat from the original.
Punch 2 - Reverb
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| Fig 34 Punch 2 - Effects |
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| Fig 35 Punch 2 - EQ Settings |
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| Fig 36 Punch 2 - Effects Settings |
I used a lot of effects for this one as I wanted to create a quick punch effect, since its the second punch before the final blow.
Punch 3 (Final Blow) - Modulate
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| Fig 37 Punch 3 (Final Blow) - Effects |
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| Fig 38 Punch 3 (Final Blow) - Effects Settings |
The reverb and phaser effects helped to create like a heavy impact compared to the first two punches.
In multitrack view, I then layered all three sounds and layer them accordingly to create the final punch effect.
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| Fig 39 Layering |
Final Outcome
Fig 40
Week 6
We are to remove the background noise from the original sample voice below.
Fig 41
Method 1 - Using Noise Capture Print
We are to listen and select a section from the sample voice that only contains the background noise without the audio.
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| Fig 42 Selecting the section of the noise capture |
Whole audio is then selected, followed with Effects>Noise Reduction>Noise Reduction (Process)
We can tweak the graph according to our preference.
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| Fig 43 Noise Reduction Process |
Then, we can start with editing the audio. This process can also be vice versa (Edit first and then Noise Reduction)
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| Fig 44 EQ |
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| Fig 45 Waveform up to Normalisation stage |
Waveform after editing:
- Adding EQ + Multiband Compressor
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| Fig 46 Waveform after adding EQ + Multiband |
Final Outcome
Fig 47
Method 2 - Using Adaptive Noise Reduction (ANR)
Using the same steps, which is to select a section, and click Effects>Noise Reduction>ANR instead.
After noise reduction, the audio is then edited. My first attempt was inconsistent so I edited it further. The image below shows how the waveform spikes turn out after being normalized and added with EQ and Multiband.
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| Fig 48 Normalized Waveform |
Final Outcome
Fig 49
Week 7
Voice Recording Exercise
This week, we were introduced to the software Audio Pro Tools and we were grouped together to work on different voice scripts.
The narrator for my group was Ng Veyhan. We chose to work on the travel script.
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| Fig 50 Voice Script |
Here is the original sample script:
Fig 51
Editing Progression
Now we are to add music/sound effects in the background for the final audio commercial. The sample script was fast-paced and energetic, so I decided to source upbeat jingles to match the tone. Since it's also a travel theme commercial, I plan to include airplane swoosh.
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| Fig 52 Multitrack WIP |
Final Outcome
Fig 53
Week 9
Recording Exercise
We are to try out recording our own voice (without post-processing) using the previous radio commercial scripts. This is a way of practising for Project 2 in order to analyze our best recording setup and get the best recording.
Selected Script
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| Fig 54 Voice Script |
Recording Setup
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| Fig 55 Recording Test Setup |
I don't know... if it helped sitting behind the curtain. I was just trying..something.
Final Output
This is the outcome of my recording using an iPhone 14.
Fig 56
Review - There's the white noise of course and perhaps I recorded it too close to my mouth. There are also weird parts when I say words that end with the 's' letter.
FEEDBACK
Week 3
Specific Feedback:
My first attempts for the exercise was ok. However, my muffled and bathroom environment had to be revised. At first, my bathroom audio doesn't exactly sound like coming from inside a bathroom. It sounded like in a kitchen or a hallway.
Week 4
Specific Feedback:
Good attempt on the explosion, Mr Razif quite likes the ringing effect I produced.
Week 5
Specific Feedback:
No feedback due to no class.
Week 6
General Feedback:
Specific Feedback:
There's inconsistency, I should use Equalizer or Multiband Compressor.
My first attempts for the exercise was ok. However, my muffled and bathroom environment had to be revised. At first, my bathroom audio doesn't exactly sound like coming from inside a bathroom. It sounded like in a kitchen or a hallway.
Week 4
Specific Feedback:
Good attempt on the explosion, Mr Razif quite likes the ringing effect I produced.
Week 5
Specific Feedback:
No feedback due to no class.
Week 6
General Feedback:
Always go back to listen to the audio, whether in between words or syllables,
Noise is part of the recorded voice. Avoid a robotic (when removed totally)audio output.
Specific Feedback:
There's inconsistency, I should use Equalizer or Multiband Compressor.
REFLECTIONS
The start of this module was quite overwhelming for me. I have zero musical talent and I was afraid that it would affect my execution of this module. I was also confused when I couldn't hear the difference in the audio output before/after editing the sounds. It took me a while to finally get the hang of it.The weekly exercises have helped to keep me on my toes and practice being familiar with the software Adobe Audition. I also feel that I am sensitive to sound now when I am outside and as I come across muffled effects in a song - I'm like "ha, i know how to do that!"



































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