Sonic Design - Final Project

8 Nov 2022 - 29 Nov 2022 (Week 11 - Week 14)
Zetie Binti Bahaman / 0351297 / BDCM
Sonic Design
Final Project: Game Audio

LECTURES

All lectures are compiled here.


INSTRUCTIONS



FINAL PROJECT

In this project, we can choose between silent movie audio or game audio. We are to create our own sound and bring the game to life.

Game Selection

The game I chose is Red Goddess Inner World. I thought that it would be fun to create the sounds in here since it has quite a number of different types of action.

Fig 1 Original Game Footage

Sound Effects Recording

From the original video, I took note of the key actions and brainstormed of items that could make those sounds I needed.



Fig 2 SFX Recording Process 

All sounds are recorded using an iPhone 14. 
*Note: Not all sounds used are recorded in the 'behind the scenes' here.

Adobe Audition
Works In Progress


Fig 3 Adobe Audition Multitrack

The many layers of my audio tracks for the project in Audition.

Since the sounds weren't professionally recorded, the first steps were all about cleaning up the audio by reducing the background/white noise in the sounds I recorded. 

Effects
- Generate Tones

Since we weren't allowed to put in a background music/downloaded from the internet, I still wanted a tone for the introduction as my character comes into the frame. I tried the tools to generate our own tones in Adobe Audition.

Steps: Effects>Generate>Tones

Fig 4 Attempting to generate tones

And then I edited it using the Effects Rack.

Fig 5 Editing the generated tone

Here are some samples of wips using other effects :

Pitch Shift/Chorus/Phaser/Flanger



Fig 6, 7 Waveform of a sound before and after using Phaser


Fig 8 Using pitch shift, chorus and fft filter 


Stretch & Pitch

Fig 9 Using eq and fft filter


Pitch Bend


Fig 10 Attempt to use pitch bender on a sound

FFT Filter



Fig 11, 12 Attempts of using FFT Filter

I edited a few versions out of one track to give that specific sound more variation. Otherwise, it will sound the same and boring throughout the gameplay. 



Premiere Pro
Visual Compilation

Fig 13 Compiling video and audio in Premiere Pro

The audio and the game footage was compiled in Premiere Pro. There wasn't much editing to do as my audio is already in sync with the video. 


Final Outcome




REFLECTIONS

Honestly, I'm quite proud of the final outcome coming from someone who doesn't play games (except Sims4). I'm so amazed with the kind of sounds that I produced just from recording random things around my house. A challenge would be when I cannot form the kind of sound that I visualize in my head. The urge to download a sfx online was strong but I am stronger! Of course, there is a scope of where I could improve in terms of automation etc but this is the best I could come up with the time I have. Sonic design as a whole has been fun and beneficial that I have used Audition to edit sounds in my other modules and hopefully in my future works.

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