Sonic Design - Final Project
Zetie Binti Bahaman / 0351297 / BDCM
Sonic Design
Final Project: Game Audio
LECTURES
All lectures are compiled here.INSTRUCTIONS
FINAL PROJECT
In this project, we can choose between silent movie audio or game audio. We are to create our own sound and bring the game to life.Game Selection
The game I chose is Red Goddess Inner World. I thought that it would be fun to create the sounds in here since it has quite a number of different types of action.
Fig 1 Original Game Footage
Sound Effects Recording
From the original video, I took note of the key actions and brainstormed of items that could make those sounds I needed.
All sounds are recorded using an iPhone 14.
*Note: Not all sounds used are recorded in the 'behind the scenes' here.
Adobe Audition
Works In Progress
From the original video, I took note of the key actions and brainstormed of items that could make those sounds I needed.
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Fig 2 SFX Recording Process
All sounds are recorded using an iPhone 14.
*Note: Not all sounds used are recorded in the 'behind the scenes' here.
Adobe Audition
Works In Progress
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Fig 3 Adobe Audition Multitrack |
The many layers of my audio tracks for the project in Audition.
Since the sounds weren't professionally recorded, the first steps were all about cleaning up the audio by reducing the background/white noise in the sounds I recorded.
Effects
- Generate Tones
Since we weren't allowed to put in a background music/downloaded from the internet, I still wanted a tone for the introduction as my character comes into the frame. I tried the tools to generate our own tones in Adobe Audition.
Steps: Effects>Generate>Tones
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Fig 4 Attempting to generate tones |
And then I edited it using the Effects Rack.
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Fig 5 Editing the generated tone |
Here are some samples of wips using other effects :
Pitch Shift/Chorus/Phaser/Flanger
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Fig 6, 7 Waveform of a sound before and after using Phaser |
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Fig 8 Using pitch shift, chorus and fft filter |
Stretch & Pitch
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Fig 9 Using eq and fft filter |
Pitch Bend
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Fig 10 Attempt to use pitch bender on a sound |
FFT Filter
I edited a few versions out of one track to give that specific sound more variation. Otherwise, it will sound the same and boring throughout the gameplay.
Premiere Pro
Visual Compilation
The audio and the game footage was compiled in Premiere Pro. There wasn't much editing to do as my audio is already in sync with the video.
Final Outcome
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Fig 11, 12 Attempts of using FFT Filter |
I edited a few versions out of one track to give that specific sound more variation. Otherwise, it will sound the same and boring throughout the gameplay.
Premiere Pro
Visual Compilation
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Fig 13 Compiling video and audio in Premiere Pro |
The audio and the game footage was compiled in Premiere Pro. There wasn't much editing to do as my audio is already in sync with the video.
Final Outcome
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