Sonic Design - Project 1
6 Sept 2022 - 14 Oct 2022 (Week 2 - Week 7)
Zetie Binti Bahaman / 0351297 / BDCM
Sonic Design
Project 1: Sound Design
I initially had a rough idea of choosing a market scenario and it ended up being the idea that was approved by Mr Razif.
Work In Progress
Draft 1
Rough output
INSTRUCTIONS
PROJECT 1
In this project, we are to create an audio image based on our chosen scenario. There were a few that I was interested in so I came up with three storylines.![]() |
Fig 1 - Ideation |
I initially had a rough idea of choosing a market scenario and it ended up being the idea that was approved by Mr Razif.
Work In Progress
Draft 1
Rough output
-Very loud and sharp
Draft 2
Output up to 1-minute
- Less sharp but some sounds are too similar.
- There's weird pauses in between with no sound, need to add white noise etc.
- Not enough rolling wheels of the bicycle sound.
Draft 3
Adjustments:
- Pitch Shift and Automation
Draft 2
Output up to 1-minute
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Fig 2 Water Tap EQ |
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Fig 3 Bicycle Ride EQ |
- Less sharp but some sounds are too similar.
- There's weird pauses in between with no sound, need to add white noise etc.
- Not enough rolling wheels of the bicycle sound.
Draft 3
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Fig 4 Pitch Shift Process |
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Fig 5 Bird Sounds Edit |
Adjustments:
- Pitch Shift and Automation
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Fig 6 Hard Limiter Process |
- Increase the audio level
Final Outcome
General Feedback:
Final Outcome
FEEDBACK
Week 3General Feedback:
The objective is the environment, keep in mind that we are creating a soundscape. Even when we're thinking of sequencing, we must all include the surrounding sounds.
Specific Feedback:
Not much to hear, but so far it gives off the 'kampung' environment. The faucet/water running sfx is too sharp and I am to apply Parametric Equaliser as well as the class exercises that I have learnt.
Week 6
General Feedback:
Make sure we have variation in our sounds, they cannot sound the same throughout the whole audio output. For example, sound of footsteps.
Specific Feedback:
White noise in a room so there is no blank/awkward transition as my pov walks from one room to another. I should also add in automation as the birds sound in the background is too similar to each other. Perhaps, manipulate as if its coming from left to right. My bicycle sounds lack the spinning/rotating movement of the wheels, it's mainly the pedal cranking up. Continue my progress for the market, increase the audio as pov walks closer to the market.
Week 7
Specific Feedback:
Specific Feedback:
Not much to hear, but so far it gives off the 'kampung' environment. The faucet/water running sfx is too sharp and I am to apply Parametric Equaliser as well as the class exercises that I have learnt.
Week 6
General Feedback:
Make sure we have variation in our sounds, they cannot sound the same throughout the whole audio output. For example, sound of footsteps.
Specific Feedback:
White noise in a room so there is no blank/awkward transition as my pov walks from one room to another. I should also add in automation as the birds sound in the background is too similar to each other. Perhaps, manipulate as if its coming from left to right. My bicycle sounds lack the spinning/rotating movement of the wheels, it's mainly the pedal cranking up. Continue my progress for the market, increase the audio as pov walks closer to the market.
Week 7
Specific Feedback:
The birds in the background are still sounding the same with not much variation. I should pitch-shift it down at some parts. Since my storyline is having the person going to and from the same place, I can try to make the sounds seem they come from different directions - heavier on the left side when I am heading to the market; heavier on the right side as the person leaves.
My audio is also quite soft, not suitable if used for a podcast, youtube and such. Hence I am advised to use Hard Limiter and edit it in the multitrack. I can adjust the maximum amplitude (-12/-3) and input boost (9/12)
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